VOLCANIQUE

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A lightly themed, tile-based 2-5 player strategy game
Tit for tat
Resource control
Area control
Puzzle building
Shifting board
Vertical stacking
Tactically tactile

Feedback, four players and the next big thing(tm)

A fairly uneventful month for Volcanique development

https://volcanique.rocks/feedback

The feedback form is the main thing I’ve actually added to the website. I bought and read Adam in Wales’ book - Playtesting: A Practical Guide for Board Game Designers. I’ve been

The next thing is to convince people to actually fill it in after they’ve played. I think the questionaire is too long and it probably needs more quick Likert scale style questions, but hey, it at least exists.

Let me get back to ya’ll on that.

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Glossary

All the key terms

Glossary

Biome

A single colored area on a tile. A full biome consists of all adjacent, connecting areas of the same color, potentially spanning multiple tiles.

Controlled biome

A biome containing at least one critter. The player whose critter is in the biome controls it for resource and scoring purposes.

Contested biome

A conflict state created when a tile placement merges two or more previously separate biomes, resulting in critters from different players occupying the same new biome.

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Powering on

Welcome to the powerplant

It’s been a while since I did a blog post, but in the sake of trying to keep up a bit of consistency, here’s the latest developments.

After coming up with a whole host of additional powers, I’ve ‘immortalised’ them into the rulebook. From here I can refer back to with playtesters as I determine whether they’re impactful/over or underpowered/fun.

I created a prototype physical power grid/mat to be able to track the powers in board, pics below.

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