Volcanique Online
You can now play (a version) of Volcanique online!
After what I had thought was an uneventful month for the development of Volcanique (it was), turned out the skills I was learning creating the card game Recency Bias, would prove enough to be able to create a (free!) version of Volcanique online that people can test out - I’m looking at you, interstate friends.
Visit the site here: https://screentop.gg/@albarkeo/Volcanique/
Continue reading...Ok, the first proper sitdown playtest with fellow game designers rather than game enthuasists.
Will do a write up eventually
Continue reading...Feedback, four players and the next big thing(tm)
A fairly uneventful month for Volcanique development
https://volcanique.rocks/feedback
The feedback form is the main thing I’ve actually added to the website. I bought and read Adam in Wales’ book - Playtesting: A Practical Guide for Board Game Designers. I’ve been
The next thing is to convince people to actually fill it in after they’ve played. I think the questionaire is too long and it probably needs more quick Likert scale style questions, but hey, it at least exists.
Let me get back to ya’ll on that.
Continue reading...Subscribe! And more!
Subscription form, PAX, TGDA and more
https://volcanique.rocks/subscribe
The next thing to add will be email to email you all from.
Continue reading...September's latest
Updates and upprunes
www.volcanique.rocks
I bought a domain. ‘.com’ was taken, ‘.com.au’ sounded more like the company landing page. ‘.au’ had too many vowels
Felt on theme. Hot stuff.
Continue reading...Glossary
All the key terms - explained (eventually/WIP)
Game pieces glossary
- Critter
- Agile critter
- Colossal critter
- Pack critter
- Herding critter
- Biome
- Controlled biome
- Uncontrolled biome
- Wild biome
Powering on
Welcome to the powerplant
It’s been a while since I did a blog post, but in the sake of trying to keep up a bit of consistency, here’s the latest developments.
After coming up with a whole host of additional powers, I’ve ‘immortalised’ them into the rulebook. From here I can refer back to with playtesters as I determine whether they’re impactful/over or underpowered/fun.
I created a prototype physical power grid/mat to be able to track the powers in board, pics below.
Continue reading...Power supply
A whole heap more powers
Went for a walk, came up with a bunch more rules that can be selected from/shuffled in at random to allow more variation in play (Dominion supply style).
Continue reading...Online simulator
A testing ground
The supply
- Press and hold to drag and drop
- Double tap to rotate (mobile)
- Use arrow or WASD keys to rotate (desktop)