Glossary

All the key terms - explained (eventually/WIP)

Game pieces glossary

  • Critter
    • Agile critter
    • Colossal critter
    • Pack critter
    • Herding critter
  • Biome
    • Controlled biome
    • Uncontrolled biome
    • Wild biome
  • Buy

    • All items are bought with resources
  • Evacuate

    • Evacuation is caused by incoming lava
  • Join

  • Migrate

    • Migration is caused by opposition tiles
  • Ocean

  • Place

    • Stack
  • Play area

    • See the Ocean
  • Resources

    • There are three types of resources, one for each biome.
  • Sacrifice

  • Starting island

  • Split

  • Squash

    • Conquer
    • Take over
  • Supply

  • Tile

    • Uno tile
    • Duo tile
    • Trio tile
    • Volcanic soil
    • Lava tile
    • Volcano tile
      • Unstable volcano
      • Super volcanic eruption
    • Smog tile
    • Sacrificial critter crater
    • Island
    • Unpopulated tile
    • Populated tile
Licensed under CC BY-NC-SA 4.0

Lava your comments here

I acknowledge the Wurundjeri Woi-wurrung people as the Traditional Owners of the lands and waterways on which this idea was brought to life, and pay my respect to the wisdom of their Elders past and present.
A boardgame designed by Alex Barnes-Keoghan
Built with Hugo, Theme Stack designed by Jimmy
Parallax stars effect by Sarazond, hexagonal background by Temani Afif
GAME TESTED BY// Ruby Benjy Amy Toby Hugh Liam Kumal Ben Sam Huon Jonathan The Melbourne Incubator Sonya