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Rulebook

In-depth instructions for gameplay

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Rulebook

Back from the sooty plains

Overall Theoretical Thoughts on Strategy:

Aggressive Disruption: Focus on volcanoes (especially with Lateral Eruption or Magma Bomb if it proves effective), Pack Critters, and Cooperative Critters (against non-cooperative opponents) to actively remove opponents and seize territory.

Expansionist Engine: Prioritize Bountiful Resources, Crafty Critters, and Flying Critters. Aim to create and utilize volcanic soil for rapid expansion and control multiple biome types for resource generation. Island summoning would also fit here.

Pay Sacrifice to the Bonus Boss: Exalted Sacrifices, Frugal Ritual, and churn out sacrifices for points. Target a few key areas to gain the tallest biome and largest biome bonuses.

Defensive/Economic Build: Herding Critters for bonus resources/points, Lava Diversion, and Volcanic Migration to protect assets, while steadily building a wide and connected board presence for biome edge scoring.

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To do

A public to do list to keep myself accountable

Rules & playtesting

(I have realised all of these points are incredibly hard to check off as they never feel complete)

  • Visual examples for all the rules

    • Make agile critters clearer
    • Erosion visual example
    • Landslide visual example
    • Lava diversion 2 across for large screens resize
    • Rift visual example
    • Supervolcanic eruption now that smog doesn’t exist??
    • Symbiosis play type visual example
    • Fix the activating a volcano instructions!
    • Volcanic power icons
    • Volcanic power cards
  • ‘Finish’ the rules

    • Consider wipe-out scarce resource rules/trapped critters
    • 4-5 player potential left and right engagement system
    • Deep test the powers
  • Attend Melbourne Incubator at least 3 times

    • November
    • January
    • February
  • Playtest examples and results page/s (.csv it?)

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