VOLCANIQUE

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A lightly themed, tile-based 2-5 player strategy game
Tit for tat
Resource control
Area control
Puzzle building
Shifting board
Vertical stacking
Tactically tactile
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Rulebook

In-depth instructions for gameplay

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Rulebook

Lore workings

I don't know what I'm doing but I think I'm having fun

Created with extensive input from my lore aspiring citizen, the littlest guy I know, Huon Croucher

Millions of years ago, when the Australian continent pulsed with molten fire, the Earth’s heartbeat gave birth to ancient spirits. They sculpted life not with gentle hands, but with eruptions that split mountains and rivers of lava. Their creations—small, flame-tempered critters—thrived in the inferno. But when the seas rose to drown the land, the spirits spent their last embers shielding their favored creatures, then sank into the asthenosphere to dream.

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Back from the sooty plains

Overall Theoretical Thoughts on Strategy:

Aggressive Disruption: Focus on volcanoes (especially with Lateral Eruption or Magma Bomb if it proves effective), Pack Critters, and Cooperative Critters (against non-cooperative opponents) to actively remove opponents and seize territory.

Expansionist Engine: Prioritize Bountiful Resources, Crafty Critters, and Flying Critters. Aim to create and utilize volcanic soil for rapid expansion and control multiple biome types for resource generation. Island summoning would also fit here.

Pay Sacrifice to the Bonus Boss: Exalted Sacrifices, Frugal Ritual, and churn out sacrifices for points. Target a few key areas to gain the tallest biome and largest biome bonuses.

Defensive/Economic Build: Herding Critters for bonus resources/points, Lava Diversion, and Volcanic Migration to protect assets, while steadily building a wide and connected board presence for biome edge scoring.

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