Featured image of post Rulebook

Rulebook

In-depth instructions for gameplay

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Featured image of post Rulebook

Jewellers Felt

A big prototype upgrade

Well, this has been a long time coming. It required one really hungover day post a masquerade ball where the body and mind decided that crafting, cups of tea, and chill beats were about the extent of excitement we could handle.

Earlier this week, I had done a bunch of searching and found the ‘breakthrough’ crafting material - Jeweller’s felt. Paired with a bit of ‘contact cement’ $2 glue from the Magic Dollar store, we were in business.

Before that I had been looking at adhesive foam and it was always too thick. I need the backing to barely add any measurable thickness to the tile heights as I didn’t need any more potential confusion on which colour was to connecting to what.

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Through the cracks

How an overpowered power snuck on through

Volcanic Migration was removed from the basic gameplay abilities and turn structure in moderately early development of Volcanique. I readded it at some point as an unlockable power in the L3-4 range.

Turns out that I’d forgotten the fundamentals of why I removed this power in the first place - it’s far too powerful in its current state (migrate away from a Volcano for 1 x resource) and essentially just annoying to play against.

This was particularly evident when it was a middle row L3 power, which the last playtest encountered, meaning that everyone can escape every volcano for a very minimal fee. The game stalled and the tiles were all but exhausted. It’s not a meaningful decision, the player will almost always pay the resources to keep their critter.

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Power prolificacy

How to assign vps to each caldera power

Here’s the thought. For the Caldera deck (hidden one-off powers and secret points for 1 x each resource).

They need to be worth slightly more than 2VP per card as sing the powers generally will gain you minimum +2 (or at least + 1 to you, -1 to the opposition). Multiplayer that is tricky, as -1 to one opposition is also seen as +1 to other unaffected players.

High-stakes bell curve

  • 0 Points: 2 cards
  • 1 Point: 4 cards
  • 2 Points: 6 cards
  • 3 Points: 4 cards
  • 4 Points: 2 cards

= 36 total, 2vp average across 18 cards

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Print ready rulebook

Directly from this website?

From webpage to printable guide
From webpage to printable guide
So I’ve come across print specific styles in CSS in the past, but this is the first time I have had a proper usecase for them.

I defaulted to A4 pages, as at least here in Australia, it is by far the most common paper size.

The concept is pretty simple - hide all of the irrelevant things, make a few extra things show, then make it look good. In practice it’s…honestly not too bad.

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