A website!?
I must be getting serious about this
Why a website?
Well. To be honest. Having done a little bit of website design in the past, it just makes sense to get the work up on Github and use it for versioning of the rules and keeping a blog.
Continue reading...Tags vs Categories
Nothing new here
Categories
Categories are broader and can encompass a wide range of topics. They help in grouping content into larger sections. Examples of categories include:
- Game Mechanics: Articles or posts about different game mechanics like deck-building, worker placement, or dice rolling.
- Game Development: Content related to the process of developing a game, from initial concept to final production.
- Playtesting: Posts about playtesting methods, feedback collection, and iteration.
- Game Design Theory: Discussions on the principles and theories behind game design.
- Publishing: Information on how to publish a game, including self-publishing and working with publishers.
- Website design: What I’m doing with the interactive rulebook and other elements like downloads, styling and scoreboard.
Tags
Tags are more specific and can be used to highlight particular aspects or details within the content. They help in fine-grained classification. Examples of tags include:
Continue reading...Prototypes through the ages
Just a page to track the different prototypes I've made
Initial costing notes
All prices in AUD
++Dice++ 12 sets of d6 and d3 - AU$48.59 $4 for two dice set
++Playing pieces++ $6 20-22 flowers
$12 for 10x each of 4 colours.
Continue reading...End game
Trying to make the end game not lacklustre
Endings are important
How important you say?
Hell.. so important that I’ll come back to this many times. When I first started designing this game I literally had no idea how it was going to end. I just wanted volcanoes and a shifting board of sorts.
I’m a good two months in now and I’m still not happy.
I want the glory of being able to come from behind in a 0-150pt turnaround in a game of Pass the Pigs where you have nothing to lose if you’re coming last, but you get an fibonacci spiralling small chance of winning the further in front they get…but it could still happen.
Some ideas
- Once the final tile is laid, anyone can trigger a volcano? Count up score
- Once one player’s final critter is placed, everyone gets one more turn?
Digital prototyping and design
Let's cut to the good stuff
So I originally opened up Illustrator to write up a rulebook and design some laser cutter files that I would then be able to take to the local makerspace and cut out of plywood. But then my designer background got carried away and started having far too much fun.
Continue reading...the first notes
From a scribble on a plane to an idea in the brain
Hello World 🌏
Hello world, is anyone there? I just thought I’d document the entire journey for anyone interested. Going retroactively back across the past first 40 odd days of development and filling anyone in with the happenings.
I was sitting on a plane after the a flight home from a very chill, sorely needed extended long weekend visiting friends and old work mates after having just moved states and into the big smoke.
Continue reading...