Tags vs Categories

Nothing new here

Categories

Categories are broader and can encompass a wide range of topics. They help in grouping content into larger sections. Examples of categories include:

  • Game Mechanics: Articles or posts about different game mechanics like deck-building, worker placement, or dice rolling.
  • Game Development: Content related to the process of developing a game, from initial concept to final production.
  • Playtesting: Posts about playtesting methods, feedback collection, and iteration.
  • Game Design Theory: Discussions on the principles and theories behind game design.
  • Publishing: Information on how to publish a game, including self-publishing and working with publishers.
  • Website design: What I’m doing with the interactive rulebook and other elements like downloads, styling and scoreboard.

Tags

Tags are more specific and can be used to highlight particular aspects or details within the content. They help in fine-grained classification. Examples of tags include:

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Featured image of post End game

End game

Trying to make the end game not lacklustre

Endings are important

How important you say?

Hell.. so important that I’ll come back to this many times. When I first started designing this game I literally had no idea how it was going to end. I just wanted volcanoes and a shifting board of sorts.

I’m a good two months in now and I’m still not happy.

I want the glory of being able to come from behind in a 0-150pt turnaround in a game of Pass the Pigs where you have nothing to lose if you’re coming last, but you get an fibonacci spiralling small chance of winning the further in front they get…but it could still happen.

Some ideas

  • Once the final tile is laid, anyone can trigger a volcano? Count up score
  • Once one player’s final critter is placed, everyone gets one more turn?
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Featured image of post End game
Featured image of post the first notes

the first notes

From a scribble on a plane to an idea in the brain

Hello World 🌏

Hello world, is anyone there? I just thought I’d document the entire journey for anyone interested. Going retroactively back across the past first 40 odd days of development and filling anyone in with the happenings.

I was sitting on a plane after the a flight home from a very chill, sorely needed extended long weekend visiting friends and old work mates after having just moved states and into the big smoke.

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Featured image of post the first notes