Strategy

General and advanced tactics

General tips

  • Aim to target tiles with multiple players on them
  • Connect opponents together and knock them off
  • Set off a volcano
  • Maximising the same colour early on will help set off an early volcano
  • Look to split up well connected biomes
  • Look to take over the tallest stack (particularly in end game)

More advanced/subtle tactics

  • If you’re going to collect max resources, consider sacrificing instead to lock in a point and make yourself less of a target
  • Push opponent critters on to a target tile that the next player(s) will want to attack/capitalise on
  • Make sure one player can’t hoard all of one colour
  • Connections are harder to keep track of during the game, so can get you the bonus points right at the end.
  • Keep an eye on how many tiles are left and if someone could end the game with an island if they’re out in front.
  • A well placed and connected island can be an instant 4pts (3 critters + 3 connections + 1 diversified biomes bonus - 3 sacrifices)
  • Diversify your biome colours towards the end of the game for bonus pts
Licensed under CC BY-NC-SA 4.0

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I acknowledge the Wurundjeri Woi-wurrung people as the Traditional Owners of the lands and waterways on which this idea was brought to life, and pay my respect to the wisdom of their Elders past and present.
A boardgame designed by Alex Barnes-Keoghan
Built with Hugo, Theme Stack designed by Jimmy
Parallax stars effect by Sarazond, hexagonal background by Temani Afif
GAME TESTED BY// Ruby Benjy Amy Toby Hugh Liam Kumal Ben Sam Huon Jonathan The Melbourne Incubator Sonya