Describing the volcanic powers

Visualising and images

The latest

The illustrator file is getting a bit ridiculous now:

The artboards

There’s about 50 diagrams(!?)

I realised I have two quite distinct styles rolling at the moment, the heavy border and the no/thin border option:

The thin border small gap The heavy border large gap

Still not entirely sure which I should go with. No border/thin border seems to make the most sense from trying not to veer too far away from what the game actually looks like.

The thick border is quite stylised, which I enjoy, but also it needed the big gap to be balanced. That’s where it falls apart as the connecting biomes don’t always read correctly.

I think I’ve basically answered my own question in the process of slowing down and thinking it out.

I do like a border around the areas that represent controlled borders, but getting the contrast for these right will be a little tricky and significantly more work unless I can think of a nifty javascript solution. But that wouldn’t work for a printed rulebook. Hmm.

Licensed under CC BY-NC-SA 4.0
Last updated on Aug 25, 252512 00:00 AEST

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I acknowledge the Wurundjeri Woi-wurrung people as the Traditional Owners of the lands and waterways on which this idea was brought to life, and pay my respect to the wisdom of their Elders past and present.
A boardgame designed by Alex Barnes-Keoghan
Built with Hugo, Theme Stack designed by Jimmy
Parallax stars effect by Sarazond, hexagonal background by Temani Afif
GAME TESTED BY// Ruby Benjy Amy Toby Hugh Liam Kumal Ben Sam Huon Jonathan The Melbourne Incubator Sonya