Initial costing notes
All prices in AUD
End game
Trying to make the end game not lacklustre
Endings are important
How important you say?
Hell.. so important that I’ll come back to this many times. When I first started designing this game I literally had no idea how it was going to end. I just wanted volcanoes and a shifting board of sorts.
I’m a good two months in now and I’m still not happy.
I want the glory of being able to come from behind in a 0-150pt turnaround in a game of Pass the Pigs where you have nothing to lose if you’re coming last, but you get an fibonacci spiralling small chance of winning the further in front they get…but it could still happen.
Some ideas
- Once the final tile is laid, anyone can trigger a volcano? Count up score
- Once one player’s final critter is placed, everyone gets one more turn?
Digital prototyping and design
Let's cut to the good stuff
the first notes
From a scribble on a plane to an idea in the brain
Hello World 🌏
Hello world, is anyone there? I just thought I’d document the entire journey for anyone interested. Going retroactively back across the past first 40 odd days of development and filling anyone in with the happenings.
I was sitting on a plane after the a flight home from a very chill, sorely needed extended long weekend visiting friends and old work mates after having just moved states and into the big smoke.
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