VOLCANIQUE

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A lightly themed, tile-based 2-5 player strategy game
Tit for tat
Resource control
Area control
Puzzle building
Shifting board
Vertical stacking
Tactically tactile

Glossary

All the key terms

Glossary

Biome

A single colored area on a tile. A full biome consists of all adjacent, connecting areas of the same color, potentially spanning multiple tiles.

Controlled biome

A biome containing at least one critter. The player whose critter is in the biome controls it for resource and scoring purposes.

Contested biome

A conflict state created when a tile placement merges two or more previously separate biomes, resulting in critters from different players occupying the same new biome.

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Powering on

Welcome to the powerplant

It’s been a while since I did a blog post, but in the sake of trying to keep up a bit of consistency, here’s the latest developments.

After coming up with a whole host of additional powers, I’ve ‘immortalised’ them into the rulebook. From here I can refer back to with playtesters as I determine whether they’re impactful/over or underpowered/fun.

I created a prototype physical power grid/mat to be able to track the powers in board, pics below.

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Contents, Search, SVGs and Github Mobile

Mobile search and contents, svg descriptions and other stuff

This is a bit of a bigger one, I’ve been doing a lottt of tinkering to the site instead of ya know, playtesting the game.

Mobile Contents

Well, as there was already an inbuilt scrollspy contents (one that tracks which heading you’re up to on the way down your page) for desktop inbuilt to this theme, I thought there must be a way to display that simply (enough). There was.

I started banging my head against the wall when I couldn’t easily pull .rightsidebar up from the bottom…then I realised I’d already done the hard work in my previous site https://mechanicalpencil.art. All I needed to do is reenable it and make it display the contents not the tags and categories.

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