VOLCANIQUE

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A lightly themed, tile-based 2-5 player strategy game
Tit for tat
Resource control
Area control
Puzzle building
Shifting board
Vertical stacking
Tactically tactile

To do

A public to do list to keep myself accountable

Rules & playtesting

(I have realised all of these points are incredibly hard to check off as they never feel complete)

  • Visual examples for all the rules

    • Make agile critters clearer
    • Erosion visual example
    • Landslide visual example
    • Lava diversion 2 across for large screens resize
    • Rift visual example
    • Supervolcanic eruption now that smog doesn’t exist??
    • Symbiosis play type visual example
    • Fix the activating a volcano instructions!
    • Volcanic power icons
    • Volcanic power cards
  • ‘Finish’ the rules

    • Consider wipe-out scarce resource rules/trapped critters
    • 4-5 player potential left and right engagement system
    • Deep test the powers
  • Attend Melbourne Incubator at least 3 times

    • November
    • January
    • February
  • Playtest examples and results page/s (.csv it?)

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Feedback, four players and the next big thing(tm)

A fairly uneventful month for Volcanique development

https://volcanique.rocks/feedback

The feedback form is the main thing I’ve actually added to the website. I bought and read Adam in Wales’ book - Playtesting: A Practical Guide for Board Game Designers. I’ve been

The next thing is to convince people to actually fill it in after they’ve played. I think the questionaire is too long and it probably needs more quick Likert scale style questions, but hey, it at least exists.

Let me get back to ya’ll on that.

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