End game

Endings are important

How important you say?

Hell.. so important that I’ll come back to this many times. When I first started designing this game I literally had no idea how it was going to end. I just wanted volcanoes and a shifting board of sorts.

I’m a good two months in now and I’m still not happy.

I want the glory of being able to come from behind in a 0-150pt turnaround in a game of Pass the Pigs where you have nothing to lose if you’re coming last, but you get an fibonacci spiralling small chance of winning the further in front they get…but it could still happen.

Some ideas