Power prolificacy

Here’s the thought. For the Caldera deck (hidden one-off powers and secret points for 1 x each resource).

They need to be worth slightly more than 2VP per card as sing the powers generally will gain you minimum +2 (or at least + 1 to you, -1 to the opposition). Multiplayer that is tricky, as -1 to one opposition is also seen as +1 to other unaffected players.

High-stakes bell curve

= 36 total, 2vp average across 18 cards

The rare 0 and 4pt cards are memorable when they appear. The 0pt cards must have compelling powers that stand on their own.

Balanced spreads

= 43 total, 2.38vp average

= 44 total, 2.44vp average

Mapping

If power can’t be used = 4VP If power is weak as a one off, or moderate but very situational = 3VP If power is moderate as a one off, or weak but readily useable = 2VP If power is strong as a one off = 1VP

IDPowerLevelImmediateBonusVictory PointsReasoning
01Agile critters2-3-3Moving two critters or one critter twice is rarely powerful, though can come in clutch
02Bountiful resources1-2Gain + 3 resources when played1Almost useless as a one off
03Burrowing critters1-3-4Semi-protect a critter, don’t get resources. Low situational, low power
04Colossal critter1-3-2If the upgrade is for free, then this is great. This power is convoluted at the best of times.
05Converging tectonic plates2-4-1This can be pretty game changing, Moderate situational, high power
06Cooperative critters3-3Situationally could be used to begin sharing for rest of game - pretty funny
07Crafty critters2-4-2Could definitely pull a 3VP move with this
08Erosion2-4-3Could rarely pull a 2VP move with this as a one off
09Exalted sacrifices1-4--2Power is as strong regular passive power as one off, huge boost
10Flying critters2-4-3Moving one critter free up a tile (+1), potentially moving on to tallest stack, largest biome (unlikely)
11Frugal ritual1-3-2One cheap sacrifice, weak but used at the right time, situational
12Herding critters2-3-3One off not particularly powerful, not situational
13Island forger3-4-2One off, generally the maximum it would be used in a regular game
14Landslide2-4-2Could split and shift ownership of a high pt biome, moderately situational
15Lateral eruption2-4-1One off is situational, definitely quite powerful
16Lava diversion1-3-3Very situational, not particularly powerful
17Magma bomb1-3-4Low situational, not particularly powerful
18Magma siphon1-3-4Low situational, not particularly powerful
19Pack critters2-4-2Moderate situational, moderate power
20Rift2-4-1Moderate situational, high power
21Sea critters2-4--2Doesn’t work as one-off. Low situational, low power
22Sleight of land1-3-3Low situational, moderate power
23Super volcanic eruption5--4Doesn’t work as one-off.
24Volcanic migration3-4-4Could save a vital critter - e.g. colossal or tallest biome
25Volcanic winter5--4Doesn’t work as one-off.