Power prolificacy
Here’s the thought. For the Caldera deck (hidden one-off powers and secret points for 1 x each resource).
They need to be worth slightly more than 2VP per card as sing the powers generally will gain you minimum +2 (or at least + 1 to you, -1 to the opposition). Multiplayer that is tricky, as -1 to one opposition is also seen as +1 to other unaffected players.
High-stakes bell curve
- 0 Points: 2 cards
- 1 Point: 4 cards
- 2 Points: 6 cards
- 3 Points: 4 cards
- 4 Points: 2 cards
= 36 total, 2vp average across 18 cards
The rare 0 and 4pt cards are memorable when they appear. The 0pt cards must have compelling powers that stand on their own.
Balanced spreads
- 1 Point: 4 cards
- 2 Points: 6 cards
- 3 Points: 5 cards
- 4 Points: 3 cards
= 43 total, 2.38vp average
- 1 Point: 4 cards
- 2 Points: 5 cards
- 3 Points: 6 cards
- 4 Points: 3 cards
= 44 total, 2.44vp average
Mapping
If power can’t be used = 4VP If power is weak as a one off, or moderate but very situational = 3VP If power is moderate as a one off, or weak but readily useable = 2VP If power is strong as a one off = 1VP
| ID | Power | Level | Immediate | Bonus | Victory Points | Reasoning |
|---|---|---|---|---|---|---|
| 01 | Agile critters | 2-3 | ✓ | - | 3 | Moving two critters or one critter twice is rarely powerful, though can come in clutch |
| 02 | Bountiful resources | 1-2 | ✓ | Gain + 3 resources when played | 1 | Almost useless as a one off |
| 03 | Burrowing critters | 1-3 | ✓ | - | 4 | Semi-protect a critter, don’t get resources. Low situational, low power |
| 04 | Colossal critter | 1-3 | ✓ | - | 2 | If the upgrade is for free, then this is great. This power is convoluted at the best of times. |
| 05 | Converging tectonic plates | 2-4 | ✓ | - | 1 | This can be pretty game changing, Moderate situational, high power |
| 06 | Cooperative critters | 3 | ✓ | - | 3 | Situationally could be used to begin sharing for rest of game - pretty funny |
| 07 | Crafty critters | 2-4 | ✓ | - | 2 | Could definitely pull a 3VP move with this |
| 08 | Erosion | 2-4 | ✓ | - | 3 | Could rarely pull a 2VP move with this as a one off |
| 09 | Exalted sacrifices | 1-4 | - | - | 2 | Power is as strong regular passive power as one off, huge boost |
| 10 | Flying critters | 2-4 | ✓ | - | 3 | Moving one critter free up a tile (+1), potentially moving on to tallest stack, largest biome (unlikely) |
| 11 | Frugal ritual | 1-3 | ✓ | - | 2 | One cheap sacrifice, weak but used at the right time, situational |
| 12 | Herding critters | 2-3 | ✓ | - | 3 | One off not particularly powerful, not situational |
| 13 | Island forger | 3-4 | ✓ | - | 2 | One off, generally the maximum it would be used in a regular game |
| 14 | Landslide | 2-4 | ✓ | - | 2 | Could split and shift ownership of a high pt biome, moderately situational |
| 15 | Lateral eruption | 2-4 | ✓ | - | 1 | One off is situational, definitely quite powerful |
| 16 | Lava diversion | 1-3 | ✓ | - | 3 | Very situational, not particularly powerful |
| 17 | Magma bomb | 1-3 | ✓ | - | 4 | Low situational, not particularly powerful |
| 18 | Magma siphon | 1-3 | ✓ | - | 4 | Low situational, not particularly powerful |
| 19 | Pack critters | 2-4 | ✓ | - | 2 | Moderate situational, moderate power |
| 20 | Rift | 2-4 | ✓ | - | 1 | Moderate situational, high power |
| 21 | Sea critters | 2-4 | - | - | 2 | Doesn’t work as one-off. Low situational, low power |
| 22 | Sleight of land | 1-3 | ✓ | - | 3 | Low situational, moderate power |
| 23 | Super volcanic eruption | 5 | - | - | 4 | Doesn’t work as one-off. |
| 24 | Volcanic migration | 3-4 | ✓ | - | 4 | Could save a vital critter - e.g. colossal or tallest biome |
| 25 | Volcanic winter | 5 | - | - | 4 | Doesn’t work as one-off. |