Categories
Categories are broader and can encompass a wide range of topics. They help in grouping content into larger sections. Examples of categories include:
- Game Mechanics: Articles or posts about different game mechanics like deck-building, worker placement, or dice rolling.
- Game Development: Content related to the process of developing a game, from initial concept to final production.
- Playtesting: Posts about playtesting methods, feedback collection, and iteration.
- Game Design Theory: Discussions on the principles and theories behind game design.
- Publishing: Information on how to publish a game, including self-publishing and working with publishers.
- Website design: What I’m doing with the interactive rulebook and other elements like downloads, styling and scoreboard.
Tags
Tags are more specific and can be used to highlight particular aspects or details within the content. They help in fine-grained classification. Examples of tags include:
- Deck-building
- Worker placement
- Dice rolling
- Prototype
- Kickstarter
- Rulebook writing
- Component design
- Graphic design
- Theme development
- Balancing
Lava your comments here
Loading comments...