Tags vs Categories

Nothing new here

Categories

Categories are broader and can encompass a wide range of topics. They help in grouping content into larger sections. Examples of categories include:

  • Game Mechanics: Articles or posts about different game mechanics like deck-building, worker placement, or dice rolling.
  • Game Development: Content related to the process of developing a game, from initial concept to final production.
  • Playtesting: Posts about playtesting methods, feedback collection, and iteration.
  • Game Design Theory: Discussions on the principles and theories behind game design.
  • Publishing: Information on how to publish a game, including self-publishing and working with publishers.
  • Website design: What I’m doing with the interactive rulebook and other elements like downloads, styling and scoreboard.

Tags

Tags are more specific and can be used to highlight particular aspects or details within the content. They help in fine-grained classification. Examples of tags include:

  • Deck-building
  • Worker placement
  • Dice rolling
  • Prototype
  • Kickstarter
  • Rulebook writing
  • Component design
  • Graphic design
  • Theme development
  • Balancing
Licensed under CC BY-NC-SA 4.0
Last updated on Aug 07, 2024 00:00 AEST

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I acknowledge the Wurundjeri Woi-wurrung people as the Traditional Owners of the lands and waterways on which this idea was brought to life, and pay my respect to the wisdom of their Elders past and present.

A boardgame designed by Alex Barnes-Keoghan
Built with Hugo, Theme Stack designed by Jimmy
Parallax stars effect by Sarazond, hexagonal background by Temani Afif
GAME TESTED BY// Ruby Benjy Amy Toby Hugh Liam Kumal Ben Sam Huon Jonathan The Melbourne Incubator Sonya Joseph Daarsya Jess Ryan Zach Sarah and many more